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v0.1.0.13
March 13, 2026
by
Indigobeetle
1
Update v0.1.0.13 [Changelog] FIX: A bug introduced in v0.1.0.12 that prevented the copy and paste of tiles in the tile editor...
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v0.1.0.12
March 12, 2026
by
Indigobeetle
1
Update v0.1.0.12 [Changelog] FIX: There was a bug in the screen delete function that could result in no start screen being assigned. FIX: A bug on the range of the "Select" node in clamp mode. FIX: Wh...
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v0.1.0.11
March 01, 2026
by
Indigobeetle
2
Update v0.1.0.11 [Changelog] FIX: There was a bug on the Spectrum that prevented timeline animations having more than 2 keyframes. OPTIMISE: Add various optimisations to the logic VM to save space and...
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v0.1.0.10
February 23, 2026
by
Indigobeetle
1
Update v0.1.0.9 [Changelog] FIX: Bug in binary export related to the correct export of screen logic variables. FIX: Bug in Sprite Animation node, wasn't working when not changing animation, but changi...
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v0.1.0.9
February 15, 2026
by
Indigobeetle
2
Update v0.1.0.9 [Changelog] Completely change the way Kwyll exports to the Spectrum! The dependency on the z88dk toolchain has been completely eliminated. Kwyll now outputs a binary direct to a .TAP f...
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v0.1.0.8
January 28, 2026
by
Indigobeetle
2
Update v0.1.0.8 [Changelog] OPTIMISE: Optimised various Spectrum side engine code in Z80 for speed and memory use reduction. FIX: Change the way the sliders in the SFX editor work to make them easier...
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v0.1.0.7
January 07, 2026
by
Indigobeetle
4
Update v0.1.0.7 [Changelog] OPTIMISE: Optimised brush rendering in assembly for speed and memory use. OPTIMISE: Optimised instrument handling in assembly for speed and memory use. FIX: Bug in animated...
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v0.1.0.6
December 18, 2025
by
Indigobeetle
1
Update v0.1.0.4 [Changelog] FIX: The build process was broken in the last release due to missing files in the distribution archive...
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v0.1.0.5
December 17, 2025
by
Indigobeetle
1
Update v0.1.0.4 [Changelog] FIX: A bug in the simulator collision detection when objects are clipped by the game window. FIX: Generating the location previews in the Map Editor could cause problems wh...
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v0.1.0.4
December 09, 2025
by
Indigobeetle
1
Update v0.1.0.4 [Changelog] FIX: In the simulator, using the ignore ink or paper setting in the "Set Tile Colour" node didn't work. FIX: Moving a selection in the tilemap editors didn't clear and move...
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v0.1.0.3
December 04, 2025
by
Indigobeetle
1
Update v0.1.0.3 [Changelog] UPDATE: Tweak the logic editor wires to make them easier to see. NEW: Implement shared room logic. A room type can now share the logic of another room type, allowing room t...
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v0.1.0.2
November 24, 2025
by
Indigobeetle
Update v0.1.0.2 [Changelog] FIX: Correct node description of "For Each Tile" FIX: Animated tiles with colour information, colours were not being animated. FIX: "Set Tile" node was not updating animate...
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v0.1.0.1 - bug fixes
November 17, 2025
by
Indigobeetle
1
A few bug fixes for issues discovered in the first beta release v0.1.0. FIX: "For Each Tile" node didn't allow connecting variables or subgraph input nodes to the input ports, only numerical values. F...
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