v0.1.0.1 - bug fixes
Kwyll » Devlog
A few bug fixes for issues discovered in the first beta release v0.1.0.
- FIX: "For Each Tile" node didn't allow connecting variables or subgraph input nodes to the input ports, only numerical values.
- FIX: Error in data loading mechanism resulted in lost timeline animations.
- FIX: Problem with code generation when multiple flow paths merge into a subgraph call node.
- FIX: Eliminate problems with certain characters in object, screen, room etc. names when exporting for compilation.
Files
Kwyll_macos_universal_0_1_0_1.dmg 73 MB
7 hours ago
Kwyll_windows_x86_64_0_1_0_1.zip 32 MB
7 hours ago
Kwyll_linux_x86_64_0_1_0_1.zip 27 MB
7 hours ago
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Kwyll
Create your own games for the Sinclair ZX Spectrum (and others)
| Status | In development |
| Category | Tool |
| Author | Indigobeetle |
| Tags | Game Design, Retro, ZX Spectrum |

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