Loco Logic
Get the passengers where they want to be, do it as quickly as possible, nobody likes waiting around, and don't crash the train.
Select the track button and draw track into place in the grid. You must connect all fixed pieces. Make sure your train visits the platforms to collect and drop-off passengers. Each platform has a code, and each passenger indicates where they want to be.
Use the recycle button to erase any mistakes, or the Reset button to start from scratch.
Once you think you've got it figured out, press Go! and see, good luck.
Status | In development |
Platforms | HTML5 |
Author | Indigobeetle |
Genre | Puzzle |
Made with | Godot |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Comments
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The levels were a bit rushed, this was created for the Godot Wild Jam #59 in 9 days, and the mechanic and gameplay took longer than expected, so putting the levels together was left to the last couple of hours before the deadline, so they aren't great. Changing the track while the train is running shouldn't be allowed, and I've disabled that now, along with a few other changes, just need to sort out some problems and I'll do a new release.
A nice little puzzle game with very clear graphics. I don't know if i'm missing something, but it seems a bit easy? I was able to rattle through levels 1-9. unfortunately it froze on the last level when i changed a piece of track just as the train was on it. also It took me a while to realize you had to change the junctions as the train traveled.