A remake of the classic 3D game Driller from Incentive, circa 1987.

Original game design and implementation by Ian Andrew and Incentive Software. This is a remake, utilising the original data from the Spectrum version, and every effort has been taken to ensure it remains faithful to the original.

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Hello! There are lot of Z-fighting on doors and on the objects on walls. Also the light spot is disturbing when we are close to objects. How can i switch fullscreen ? Nice game anyways, Thanks

Yeah, the z-fighting is because it uses the actual Driller datafile to create the areas, and Freescape used a different method for sorting than Z-Buffer because there isn't enough memory or CPU power to do a proper Z-Buffer on a Spectrum, so a Z-Buffer implementation is going to struggle, I could look into ways to fix that, possibly.