For retro fans who remember the original Mined-Out by Ian Andrew, published by Quicksilva in 1983, this is the spiritual successor, some 43 years later. Designed by Ian Andrew, developed by Paul Gregory using Kwyll for the ZX Spectrum.

The game that inspired MineSweeper is back, this time more challenging than ever. Traverse 12 separate locations, collecting items and rescuing folks from the minefield. Find keys to unlock new locations, all the time avoiding the mines using only your trusty proximity detector.

Download

Download
minedout2.tap 34 kB

Install instructions

Play in the browser using the JSSpeccy emulator or download the .TAP file to play in your emulator or on your Spectrum. 

Development log

Comments

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Neat! Thanks for your efforts and thanks for sharing.

Great game, thanks.

Nice game!

Here's something weird. The very first time I tried playing this game, and once again since, on starting the game I could see every mine on every screen (so there was no challenge and I could just walk past them). Every one of them appeared as a solid red character square, rather than being invisible.

Yet when I start the game again now, all the mines are invisible as expected. I presume I must have pressed something accidentally on those two occasions when I saw the visible mines, and activated some sort of cheat mode or debugging code. The question is… how did I do it? What did I press to turn this mode on? Certainly, it ruins the game in terms of the challenge, but it's also interesting in terms of letting you see a lot further ahead!

This was all on the original release, not the recent bug-fix… but I'm guessing it's a deliberate hidden feature rather than a bug, so hopefully it's still there to be rediscovered.

Yes, on the first release I had left in my “test” mode, if you press D on the intro screen it showed the mines so that I could test it as it’s very hard, intentionally, to complete normally. Oops 🤪

The new release with the end game fix also turns off the test mode 😀

Aw, boo! Now that I know about it (thanks!), it was rather a fun hidden extra to have… But sadly I’ve updated and not kept the original version.

Thanks for the updated version, and now it now can be completed, as per my video below :)

Hi, I'm on screen 12, but when I go to unlock the final gate, I have one key left and it eats it up just one step before I reach the gate. How do I overcome that, please?

(+1)

firstly, well done for reaching the end, secondly, deepest apologies, it appears you have discovered a bug that I will look into and get a fix out asap.

(+1)

I have found the issue and uploaded a new version that is definitely now completable.

Thanks for the game, it's very fun, I'll definitely keep playing it in the coming days!

Wonderful, so glad you're enjoying it, it's good to know the old games can still be entertaining.